![]() Hunter Arbor, Watcher Arbor and Sentinel Arbor: Are the basic ranged towers in Kingdom rush origins, compared to previous games, these have more range and attack speed, but do less damage.Īrcane Archers: Elf archers with the ability to fire 2 arrows at once, which lower the enemy's magic resist (-3% per shot and 2 shots per volley) making mages more viable on multiple occasions. Values in parentheses are due to upgrades. ![]() It also halves the melee damage of afflicted foes. Totem of Weakness: Creates a totem that weakens* non-boss nearby enemies and makes them suffer 40% more damage from all sources for 3/6/9 seconds.Tribal Axethrowers: She has high damage, but a lower attack rate and range than Crossbow Fort, her abilities are what help her stand out, making her fill a great support role with them. Falconer (200/200/200 gold):Gains 5/10/15% chance to deal double damage and improves 10/15/20% attack range of all towers (including itself) in its range.( Cooldown: 5 seconds - once after 10 basic attacks) It can change to a new target within a limited angle. Barrage (250/150/150 gold): Shoots 6/8/10 bolts in quick succession that deal 30-40 damage each.Damage and cost values in parentheses are due to upgrades.Īrcher tower, Marksmen tower and Sharpshooter tower: Are the basic ranged towers in Kingdom rush Frontiers, his stads are the same as the basic ones of the original, the only thing that changes is the appearanceĬrossbow Fort: The Crossbow has a long range and a good attack rate, being able to stop groups of enemies with low-medium health, for powerful enemies its barrage ability will help it.Is affected "Smart Targeting" star artillery upgrade in non-flash versions. This ability, however, does not directly target flying enemies (Identical to artillery towers). Shrapnel Shot (300/300/300 gold): Short range shot that blasts an area with 6 shrapnel, dealing 10-40 / 20-80 / 30 - 120 area explosive damage each one to all nearby enemies (including flying enemies) within range.Sniper Shot (250/250/250 gold): Long range shot (for up to 1.5x range of the tower) with 20/40/60% of instantly killing If it don't insta-kill the enemy, the enemy will take huge physical damage, Sniper Shot cannot IK or deal heavy damage to bosses or mini-bosses.Musketeer Garrisons: The musketeers are one of the towers with the most range in the entire saga (and the one with the most range in kingdom rush), they attack slowly and have more damage compared to other archers, being better for strong enemies, but not for hordes although their ability shrapnel shot helps him in this. Wrath of the Forest (300/150/150 gold): Creates vines that paralyze up to 8 non-boss enemies (minimum 2) for 1/2/3 seconds, dealing 40 physical damage every second.Spiders, undead enemies, and Magma Elemental are immune. ![]() Poison Arrows (250/250/250 gold): The rangers' arrows poison enemies causing them to take 5/10/15 true damage for 3 seconds.Rangers Hideouts: It has one of the fastest attack rates in the series, also together with its abilities it manages to have good control of crowds, enemies with regeneration and low life regardless of armor. Tower Summary Kingdom Rush TowersĪrcher tower, Marksmen tower and Sharpshooter tower: Are the basic ranged towers in Kingdom rush, It has the characteristics of all the archer towers, but without any outstanding qualities, the only difference between them is the basic statistics and the appearance In Kingdom Rush: Vengeance, there are five ranged towers, each with four levels. Each upgrades a stage further before offering a split choice between two new towers with additional upgrades to further boost the towers offensive and defensive capabilities. ![]() The three non-specialized towers differ in each game but have the same purpose. There are five Ranged Towers in the first three Kingdom Rush games: Ranged Towers are not known for their accuracy, and fast creatures can dodge the arrows. However, their attacks can be significantly reduced by armored enemies. Their fast rates allows them to target slow enemies and flying creatures, making them essential for nearly every level. Ranged Towers are generally good at fighting against multiple enemies. Their cheap cost allows for large numbers of these towers to be built. Ranged Towers do the least damage out of all the towers, but their fast attack rates makes up for it.
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